A downloadable ascent for Windows

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Endless roguelite dungeon crawler rpg thingy. Ascend the tower, smash pots, kill stuff, repeat.

Made for Harold Jam 2023.

Features:

  • Randomly generated levels. Duh.
  • Classes! Each of the three characters have three different classes they can choose from, which affects their skills and playstyle.
  • Lots of items to collect and end up never using because you only have so many equipment slots.
  • Post-game endless mode for fun and bragging rights.
  • Pots and stuff you can smash ( ͡° ͜ʖ ͡°)
  • Jelly-filled donuts.
  • Harold.

Controls:

  • Arrow keys - move
  • Z - confirm/advance dialogue/interact/smash stuff
  • X - cancel/menu
  • Hold shift - toggle dashing
  • Control - skip text
  • F1 - Help

Or ignore all of this and change the keybinds yourself idk. You do you.

Credits:

Graphics  - Avery, Ækashics, Nowis-337

Animations - Particle Effect Pack for MV ((C)Gotcha Gotcha Games Inc. (C)Y-pot CO., LTD.), Wizards Pack (8 Elements) ((C) Y-pot CO., LTD.)

Plugins - Aloe Guvner, Caethyril, Ellye, Felski, Galv, HimeWorks, McKathlin, Moghunter, Mr. Trivel, SumRndmDde, Victor Sant, waynee95, Yanfly

StatusReleased
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorApho
GenreRole Playing
Made withRPG Maker
TagsComedy, Dungeon Crawler, Endless, Experimental, High Score, Roguelite, RPG Maker, Singleplayer, Turn-based
Average sessionAbout a half-hour
LanguagesEnglish

Download

Download NowName your own price

Click download now to get access to the following files:

Ascentower-v1.1.1.zip 176 MB
Ascentower_JamVersion.zip 146 MB

Development log

Comments

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(+1)

hey dev! I see you also uploaded the sequel a month back or so, I wanted to ask is there is a list or file listing the differences between the two? a changelog of sorts.

Hey there! No, there isn't any such thing, because the sequel is a separate game, with its own different story and systems. The main difference gameplay wise is that in the sequel, instead of having your skills determined by the class you chose, you can pick and choose which skills to learn and equip.

I see thank you. I assume game 2 is still in development and not completely finished while game 1 is finished correct?

Nah they're both finished now

(+1)

Hello,
Last weekend I streamed your game. Overall, it's got good legs for a game jam game but is definitely lacking some sort of hook to keep it fresh and appealing.

Although Ascentower started out as a game jam game, it definitely seems well polished at the point it is now, with randomly generated levels, turn based combat that seemed to have a lot of thought put behind skill combos and synergies, any-time-free-of-charge class changing, and some hit-or-miss humor.

The randomly generated levels is an interesting concept, though I wonder what it contributes to the game. The illusion was pretty quickly broken as I watched at each map transition the game "load" the layout. The maps are all fairly similar to each other and seemingly the only changes that may occur due to randomness are the pots, enemies, and some environmental flavor being added in. However, beyond that, it doesn't really change the game up, it doesn't really keep the player on their toes, and ultimately begs the question as to why it is there.

When it comes to the combat, it seems like the most was made out of the tried-and-true turn-based combat. While being able to change classes any time outside of combat is an interesting idea, again, it doesn't seem to offer much in the way of depth to the game. It is certainly possible my soup-for-brains may have missed potential synergies between classes, but for what I could tell during my experience with the game was that classes only had skill synergies within them, but those synergies never amounted to anything for your teammates. If this were to be expanded upon more, I really think it would be interesting to add more classes without the dev focusing on synergies, and instead allow the player to theory craft their own synergies amongst a slew of available classes.

The final major note I want to hit on is the music. The sound choice for music used is pretty rockin', but it's relentlessness in rockin' out can begin to feel fatiguing quite quickly. A few silent moments would go a long way on reducing fatigue.

If you'd like to watch my experience with your game, I've linked the archive below. You can click the timestamps to jump to when I start playing your game.

(+1)

Thanks for the detailed review! I do plan to make a sequel someday, so this is very helpful information.

There actually is some synergy between classes (berserker has the 'overpower' passive which boosts damage based on the difference in ATK, which works well with cryomancer's ATK debuffs, while elementalist has a few spells that reduce elemental resistances.) But yeah, in hindsight I see how stuff like that might be easy to miss.

Thanks for playing!