A downloadable dream for Windows and Linux

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Content Warning: Mild Swearing

Welcome to the dream realm, dear summoner! Our realm is besieged by monsters, and the magical girls require your tactical prowess! Summon allies from across various universes, build your team, and defend the dream realm!

Made for the Magical Girl Game Jam 9.

Features:

  • A gacha system! Gacha to obtain new characters or equipment! (In-game currency only)
  • 21 different characters and lots of equipment to collect!
  • Achievements!
  • Optional challenging post-game content!

Default controls:

  • Navigate the menus with arrow keys or mouse.
  • Z - Confirm
  • X - Back/Cancel
  • Ctrl - Skip text
  • Shift - Message backlog

Credits:
Graphics - Avery, Ækashics, Division Heaven / Archeia, Nowis-337, Animations Collection II: Quantum © Dreams Circle, Fantasy Heroine Character Pack © Degica, Co. LTD (Resource creators: Gee-kun Soft), Fantasy Heroine Character Pack 2 © Gee-Kun Soft (Published by: Degica Co., LTD, Resource creators: Gee-Kun Soft), Particle Effect Pack for MV © Gotcha Gotcha Games Inc. © Y-pot CO., LTD., Quintessence Animations © Degica, Co. LTD (Resource creators: Andy Chen), The Free Archives © Dreams Circle, Wizards Pack © Y-pot CO., LTD.
Audio - YouFulca, Love and Sorrow Music Pack © Degica, Co. LTD (Resource creators: Richard John S), MV Trinity Resource Pack © Gotcha Gotcha Games Inc.
Plugins - Aloe Guvner, biud436, caethyril, Casper Gaming, Felski, Fortunastreet, Galv, HimeWorks, Mariusz 'koder' ChwalaMoghunter, Mokusei Penguin, Mr. Trivel, RPG Maker Irina, ru_shalm, SumRndmDde, TSR The Northern Frog, Victor Sant, waynee95, Yanfly
Made with RPG Maker MV.

StatusReleased
PlatformsWindows, Linux
Rating
Rated 4.7 out of 5 stars
(3 total ratings)
AuthorApho
GenreRole Playing
Made withRPG Maker
TagsDark, Gacha, magical-girl, mggj, Multiple Endings, RPG Maker, Singleplayer, Turn-based
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download NowName your own price

Click download now to get access to the following files:

dream-magic-heroes-win.zip 170 MB
Version 1.1
dream-magic-heroes-linux.zip 255 MB
Version 1.1

Development log

Comments

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(+1)

I was really enjoying my time with this one! The characters are super cute, the dialogue was absurd and I quite enjoyed the story/setting. My only issue with the title is that battles often overstay their welcome... to a very large degree, too. Enemies are usually damage sponges without much strategy you can use against them to make battles go quicker. I had terrible luck with the gacha the entire game and only gained a new character once, during the story segment about it if I recall correctly; I was always using x10 pulls too.

To add to this, I'm now completely unable to make progress. I can't beat the boss of 5-5 as it endlessly stuns all of my characters and kills them. My party so far was only composed of the story characters.

(+1)

Thanks for playing, and for the feedback!

You should still be able to progress even without the gacha, in fact the main story is balanced around never touching the gacha (other than that one scripted story segment about it), to account for terrible luck. But if you really wanted to, you could always replay the previous stages/bosses to get more pulls? Even if you don't get new characters, you'll still get equipment which can help quite a bit.

As for 5-5, I suppose you're running out of Sanity? (Boss can't endlessly stun everyone, but running out of Sanity on everyone might) If so, the trick would be ensuring that doesn't happen in the first place. If you just want a hint, try observing the boss's attack patterns and the statuses they inflict; they're pretty much the same attacks/statuses as the previous fights, so a mostly similar strategy would work. The timing of when you use support abilities will be important here.

If you just want the solution...




During the first phase, the boss cycles between using 5 abilities based on the current turn count. So it always starts with  C???????? ?? S???? (Cacophony of Souls), followed by I???????? D??? (Impending Doom),  S???? ?? D???? (Seeds of Doubt), W????? ?? R?????? (Weight of Regrets), and finally, D????????? W??? (Discordant Wail) in that order before restarting the cycle.

You'll need to deal with Seed of Doubt before it spirals out of control, so use your support abilities (Yume's Dreamland, Midori's Restore, and Ayumu's Haste) after it's applied. Impending Doom does get applied the previous turn, but since it takes 4 turns to take effect, you can hold off dealing with it until after Seed of Doubt is applied and then deal with both at the same time. Other than that, it might be a good idea to hold off using support abilities until you need them, both to conserve mana for when you really need it, and to avoid triggering Discord more than necessary. If you foresee you might not have the mana you need in the turns to come, it might also be a good idea to spend a turn or so guarding to regain mana faster.

You can also guard against C???????? ?? S???? to prevent the extra Sanity loss, though that ain't strictly necessary. Also worth noting is that since the cycling of boss abilities is based on turn count, you can potentially 'skip' abilities you don't want to deal with via sleep/paralyze (though the latter might not be as reliable).

Once the second phase starts, you can (and probably should) kill the additional enemies that spawn to regain Sanity.